STATELOAD – Load multiple block states and parameters
Block SymbolLicensing group: ADVANCED
Function Description
The STATELOAD block reloads values of state and parameters from a file or string. The file is
specified by the filename parameter and must be in JSON format, usually stored by the
STATESAVE block. It is also possible to read data from the InState input,
which is a JSON string in the same format as the input file. The InState input is used if the
filename parameter is empty.
All values configured by the parameters blocks, depth, and mask that are stored in the file are loaded. If the parameter Strict is set to on, the block checks if the configured blocks and values match those stored in the file, and the file is refused if there is a mismatch.
Inputs
LOAD | Trigger to load the state | Bool |
InState | JSON string to load if the filename parameter is empty | String |
uChain | This input is not used by the block but is useful for placing the block in the correct execution order | Long (I32) |
Parameters
filename | Filename from which to load | String |
blocks | List of blocks to load. The block name must be a relative connection string (e.g. beginning with a dot) and they are separated by semicolons. All blocks (in the current subsystem) are loaded if this parameter is empty | String |
depth | If the loading block is a subsystem, this parameter specifies how many levels are also loaded. 0 = current level only, 1 = current level and blocks directly in the current level subsystems, etc. 0 65535 | Long (I32) |
mask | Select which objects are loaded. Each bit of the number signifies:
0 65535 65535 | Long (I32) |
LoadOnInit | The file is loaded during the configuration initialization on | Bool |
STRICT | If set, the file is checked against the current configuration and data are refused if there is a mismatch on | Bool |
Outputs
DONE | State has been loaded | Bool |
iE | Error code if block execution fails | Error |
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